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This is quite the impressive run cycle! It took me a moment to really notice the flaws, like the farther arm not showing up when it should, and the hair not really cycling well with the run itself. But nonetheless, a very nice and nearly flawless run cycle.
Please tell me, how does one make these sorts of animations (with pixelation as well as a transparent background?)
And thanks a bunch! This is pretty old now, haha. In the dredmor stuff I've done since I've ramped up to as many as 6 full animations a day. Admittedly, this one is fairly fluid and complex, but I think it'd be more of a 3-4 day project instead of a month one. Turns out practicing tons of animation DOES make you better at it! xD.
I love the realistic speed she's going at.
How many frames is this??